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Ocean Rendering, Part 1 – Simulation
Article that details the theory and mathematics behind FFT-based ocean simulation. It covers oceanographic spectra including JONSWAP and TMA, directional spreading functions, and dispersion relationships, and presents implementation details for cascaded simulation and FFT using compute shaders. [ Read article ] via: Jendrik Illner’s Graphics Programming Weekly – Issue 411
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AI Opens Trove of Medieval Jewish Records
Researchers in Israel are leveraging an AI tool to catalogue and transcribe more than 400,000 documents that make up the Cairo Geniza, the world’s largest collection of medieval Jewish documents. The MiDRASH transcription project involves researchers from several universities and institutes training an AI model to read and transcribe the texts from the National Library of Israel’s digital database. The…
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Satellites Are Leaking the World’s Secrets
About half of geostationary satellite communications, which carry sensitive data, are unencrypted and vulnerable to eavesdropping, according to researchers at the universities of California, San Diego, and Maryland. Over three years, the team used an $800 satellite receiver to capture unsecured communications, including phone calls, text messages, and military data. These findings exposed private data, including the location of military…